
It is a new concept of team game of full
air which is practised in walking or with the bicycle,
you put a peel of rally-enigmes, powdered with play
of track, zesté of a tear of hunting for the
treasure and you will obtain a play of adventure standard
version. For spacy the whole, There exist other ingredients
as the challenges which are integrent for a part of
them, in the course of the play of adventure, for example:
challenges "shooting with the arc". There
are also options such as for example the visit of the
Abbey of Fondouce or the intervention of a disguised
actor...
To gain and to be the best team, i.e.
to report the most points possible, between found indices
(solved enigmas) and questions (cultural), points of
challenges and classification in time, you will cumulate
points; the team which has the most points gains. To
discover a diversified environment in a ludic way to
foot, à.vélo, in the canoe following version,
topic and option. To have fun, divert themselves in
team, to oxygenate, be directed, discover an inheritance.
PS: For an association, school complex, CLS(H), outdoor
centre... on request, we will present to you the teaching
objectives of a play of adventure and challenges.
Yes, there are various levels of play.
These levels correspond to the physical difficulty of
the course, like has the difficulty of reflexion of
play. A code color makes it possible to identify the
level as for the ski pistes.
There are 4 levels
of play :
We provide 2 specific charts color, 1
compass, 2 plans of play color and 1 pen. 1 door chart
fixed on clotheshanger in supplement for a play of adventure
bicycle. What is necessary it to make? A Master of play
will explain you all before your departure for the adventure.
Within play, you will have to solve enigmas with the
various forms: text, rebus, riddle, race of orientation,
drawing, photograph. Progressively play, the enigmas
grow in difficulty. The enigma solved will enable you
to find the place or hides the index to be found. All
the indices form a sentence in report/ratio with the
topic. The indices have sometimes very original sites
as in water, on water, in the air, in a cave... .
The time of play is variable. Of 2h00
at 12 noon following the topic, the number of challenges,
options and teams. (It is possible to spread out the
play over 2 days). Note: 99% of the participants 2006
did not see time to pass and were trés satisfied
with the play the longest duration of play was of 9h00
with 20h00 is one day inter active 11 hours with 38°C
with hottest of the day including/understanding 1 challenges,
1 lunched by restoring and 1visite guided.
From 3 to 8 participants per team (see
10 in particular case).
The challenges are tests in option which
are integrent in the course of play or at the end, they
are only on request at a cost varying from 1,5 euros
to 6 euros the option by anybody.
We propose
10 challenges which are:
- Fifeu
: to make a fire by friction (like the men of prehistory
or certain contemporary tribes)
- Tribal
poursuite :cultural play which is
played at the end of the play of adventure (Mix "question
for a champion of France 3" with commonplace parlour
game the "continuation" in a version culture
saintongeaise)
- Mister magoo
: a play of balance and chance (épreuvesà
foot and à.vélo)
- VTT relay:
1à 2 VTT by team or all the participants of the
equipe must carry out a technical circuit
- The stake of
the teams at the end of the play of adventure,
the teams clash in 2 tests with the choice: sack race/challenge
bandaged eyes/attached challenge/shooting of cord
- Takes:
during the play of adventure, you will have taking away
to realize, of a flint to a trout
--Vizz :
3 plays of address: "pétanKa" + "bouletout"+
"bienvue"
- Shooting with
the arc: 2 shootings of drive per anybody and
10/15 arrows per team
- Shooting with
the "propulseur" : 2 shootings of
drive per anybody and 10/15 sagaies by team
- Canoëtrophy
: to recover the most elements in less possible time
using a chart
- Guided tour of the abbey of fontdouce
- Visit of a pottery - Visit of the museum of ceramics
- Visit of the museum of the mérine - Visit
Of écomusé of the cognac - visit with
accompanying notes of wine storehouse pineau-cognac
- Visit of Paléosite - visit with accompanying
notes of the rock with pierro - guided tour of the
village of Saving Saint - disguised Actor, integrated
in your play of adventure (énigme/question)
- storyteller integrated in your play of adventure
(énigme/question) - breakfast - Picnic delicatessen
- déjeuner/dîner in restaurant/auberge
- To taste - Pots of the end.
Note the options and challenges which motivate you,
then contact
us.
At least 20 people should be gathered,
which makes 3 to 6 teams (One framing adult by minor
group). Contact us. If you are a group of less than
20 people (+ of 10), it is of course possible to play,
contact us. If you are not in groups but in individuel(s)
or family, you have the possibility of registering you
by telephone with the demonstration open to all aventurier
according to the calendar 2007:
Behaviour sport and shoes adapted to the climate
(head covers). Back bag and bottle of water and a
portable telephone by team.
It is variable according to the selected
challenges and the will of (of) the person in charge
for group (possibility of podium: 1,2,3 better teams).
At least: A diploma of adventurer each one with if
you wish it a photograph of the team posted on Internet
site louveloss (if you wish a photograph in pulling
photo paper or laser impression in a wished format,
Contactez us as a preliminary) Safety and responsibility
Each major participant is responsible for his person
and the damage which it can cause with others. A minor
must be accompanied by a responsible adult, to present
a parental agreement before the play of
adventure or at the beginning of the play.
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